"why tonemaps matter" https://ventspace.wordpress.com/2017/10/20/games-look-bad-part-1-hdr-and-tone-mapping/
@er1n man honestly I wonder how much CG research into rendering directly in spaces that are NOT "linear RGB" or "linear HDR RGB" (or "bad and wrong")
@er1n my first instinct to this post is fuck off, HZD looked fine
but then I realized I don't even know what the hell tonemaps are and my eye is untrained for these details
@staticsafe yeah HZD is.... it's a STYLE, but it's not 'good rendering'
@er1n I did enjoy the style if I'm being honest
though I don't have a HDR capable screen, played it on one my Dell U2414Hs so I wonder if I didn't get the full brunt of the effects
@er1n like idk what any of the graphs that came with my monitors actually mean https://mastodon.zombocloud.com/media/RSLW4pMXtezYaS51AUA
( see also, like, my audiophile / instrument amplifier / things take.
which, tl;dr: "yo, seriously, that is *100%* a rendering artifact, but, like, it [ looks | sounds ] dope! 's a good effect! you should add more of it!" )
@er1n oh right. thanks for the reminder.
-> adds clamping to smooth and csmooth. v_v
@gdkar :p sorry
@er1n naw; it was actually a thing i'd been meaning to do and then forgot about.
but also. god. csmooth + uvmap is such a good stack. ( that is, like, why smooth/csmooth exist, but still.... )
@gdkar ugh i haven't pulled master in like a week
there's a ton of changes :p
@gdkar and one realllly big git object, apparently
@er1n that part is *not my fault.*
( uh, the gh-pages branch now includes previews / renders, i think. )
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!